Right now, the shader's still work in progress, and it's not available for the public yet. Once it reach its final build, it will be available to anyone for free. Early access versions of this shader are available on Pascal Gilcher Patreon's page. The shader's actually in beta stage. If you wanna try it right now, you'll need to join the $5 tier. “Minecraft” is a trademark of Mojang. This site is not affiliated with Mojang or Microsoft.
MollyVX is a path tracing shader that adds a whole layer of visual fidelity to Minecraft. This shader sports stunning lighting that models the way light travels in real life. If you'd like access to the latest versions, consider becoming a $5 tier supporter on my Patreon. Get Latest RewriteJun 13, 2020 · The mesh shaders of Turing represent the way forward for improving efficiency, and reducing bandwidth and memory requirements. Navi seems to be somewhere in the middle with its primitive shaders which were dysfunctional in Vega. " from /r/AMD Here is an in-depth analysis of primitive shader vs mesh shader
Mar 31, 2015 · Key among the latter features set is support for asynchronous shaders, which is the ability to execute certain shader operations concurrently with other rendering operations, rather than in a ... fix includes and shader names resolving on only their filename, fix shader reloading on extension settings changing. 0.10.9. Hotfix a freeze when parsing some multiline c-style comments. 0.10.8. Hotfix to make the extension work with the web version of VSCode. 0.10.7. Make all uniform vector types use separate UI for editing them at runtime,